Breakdown of Install and my observations:

Vista 32bit install, did the option for NO DISC required to play game, install and PB installed, when it was done, there was NO shortcut though.  Had to gogo the Appications folder and make a shortcut and went to ADVANCED properties of the shortcut and set it to RUN AS ADMINISTRATOR.

Current Nvidia Drivers are the 191 series.  I choose NOT to update at this point considering what happened to one of our lcan memebrs having his video card fan get sut off and thus causing the card to melt.

Launched game, went to options to see what the default settings were: 1024×768 at Medium.

Went to play online and logged in using my EA ACCOUNT info (not gamespy!–WAHOO) and was able to get the name I wanted.  Clan Tag support is also available (nice).

After playing the single player a bit I decided to adjust the FOV as the default is too narrow.  I quit the game and went to MY DOCUMENTS, to the game folder and opened the “Settings.ini” (my file had the file extension on it).  I noticed there was NOT a FOV entry in it at all.  So maybe the game defaults to 55, and you can override it by adding a line entry.  So I did.  I started with “FOV=80″, saved the file, closed it, and played a bit.  Was a little better, but since the right arm holding the weapon takes up so much visual real-estate I went to “FOV=100″ (I quit the game, opened the file again, changed it to 100, saved the file and closed the file, and then relaunched the game).  Played it a bit and I was on a jungle level and still didnt feel like I was seeing what is equal to normal human range of vision (peripheral), so I went to 120!  Yeah, that might be a little wide for some, but it felt much closer to human vision and the {tunnel effect} was gone.  REALLY allows you to take in the game’s environment, which is gorgeous.  Had some moments that reminded me of the Cyrsis game (as far as great looking).

I did end up changing the res to 1280×1024 and detail to HIGH.

My system config is:

Vista 32bit
3Ghz Core 2 Duo
2 gigs of 1066Hz ram
EVGA 680I motherboard
EVGA 8800 Ultra (768MB ram, and I did NOT overclock it).

Im looking for the command lines for Screen Captures as there is no KEY assignment ingame, and im looking for a reliable in game method to get frame rates.

I will be testing multiplayer soon and will report back my observations and any tips that my be useful.

Best,

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We can CONFIRM as one of our members has been affected by the new drivers shutting off his fan in his video card and causing overheating.

[Source] Steve @ HardOCP

It seems that NVIDIA has pulled its 196.75 drivers because of overheating issues. Apparently there has been a rash of complaints about dead, dying and overheating video cards. The problem seems to be the fan controller in the 196.75 drivers, no word from NVIDIA on the matter yet.

The problem seems to be related to the fan controller, causing the fans to slow down, and even stop. This happening while the card is in use is a very bad thing indeed, and can cause poor performance (as the GPU tries to cool itself down by reducing power) and possibly even overheat your GPU to the point where the card stops working.

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Dev notes: [Source]

Battlefield: Bad Company 2 is based on Frostbite 1.5, but with multiple enhancements and a lot of specific effort spent on building it up and for the PC as this is the first time Frostbite is used on PC.

DX10 has one unfortunate draw back though; it is only supported on Windows Vista and Windows 7, not the now 9 year old Windows XP. And as we have a big PC fan base, where not everyone may have transitioned over to Vista or Windows 7 yet, we have also added a rendering path that uses the old DirectX 9.

The DX9 path is quite efficient but lacks some of the features that we have on DX10 like anti-aliasing and HBAO.

For everyone with the new generation of graphics card, like the AMD Radeon 5xxx series or the upcoming Nvidia Geforce 4xx, we’ve also added support for DirectX 11. The primary uses of DX11 in Bad Company 2 is to soften all the dynamic shadows as well as to improve performance in general with a few smaller DX11 optimizations that we are using.

The detection and usage of DX9/DX10/DX11 is done automatically, the game selects the highest possible version available with your graphics card and OS. If you want to force a given path you can do that in the Settings.ini file by setting ‘DxVersion’ to any of these options: 9, 10, 11 or auto (default).

Field of View

BC2 uses approximately the same vertical field-of-view on all platforms and modes. But as we support arbitrary monitor aspect ratios, you can get different horizontal FOV on different monitor setups – the wider monitor you have the wider horizontal FOV you get, i.e. you actually see more on the sides of the screen.

As widescreen monitors nowadays are even more common (and actually: the new standard) we felt it was very important to support them properly. Which we do in BC2 thanks to handling arbitrary aspect ratios. A positive side effect of this is that Eyefinity also works as it should, i.e. just like a single very wide monitor.

We’ve seen overwhelming positive feedback for the out-of-the-box support of Eyefinity, but a few select people have voiced some concern that the wide FOV when playing with Eyefinity would be considered cheating. But now when people have been playing the Beta we haven’t heard any feedback that Eyefinity have actually been a big practical competitive advantage, it is meant to give you only extra peripheral vision.

The PC as a platform is inherently not a 100% fair playing field as people have always had varying performance, network connection, hardware setups, input devices and new technology – which is also one of the strengths of the platform and something we, and many PC players, would like us to embrace & utilize.

If the community later collectively agrees that Eyefinity is an actual big advantage in multi-player we can look into potentially having it as a server option, but don’t think that will be needed.

Another much requested topic is to have a customizable FOV. This is not implemented in the PC Beta, but we are adding a customizable FOV for a future retail patch. The feedback from the Beta about servers, performance & stability have been of a higher priority and needed to be solved first.

The Settings.ini file can be found in My Documents\BFBC2 directory.

HBAO

HBAO stands for Horizon-based Ambient Occlusion and is a rendering technique developed by Nvidia originally and that we have integrated into Frostbite for use on all DX10 and DX11 graphics cards.

It is a technique that creates soft & realistic contact shadows between objects and can really enhance the visuals but in a quite subtle way. It can be a demanding effect for the graphics card and as such is primarily meant for more higher-end cards. It only is a cost on the GPU, not the CPU.

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