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	<title>ClanHub: &#187; Gaming</title>
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	<link>http://www.clanhub.com</link>
	<description>An online gaming blog covering tech, tips, tweaks and more</description>
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		<title>Power of Video Cards help save lives?</title>
		<link>http://www.clanhub.com/2010/07/22/power-of-video-cards-help-save-lives/</link>
		<comments>http://www.clanhub.com/2010/07/22/power-of-video-cards-help-save-lives/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 23:23:52 +0000</pubDate>
		<dc:creator>Killa J</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Hardware/Software]]></category>

		<guid isPermaLink="false">http://www.clanhub.com/?p=1051</guid>
		<description><![CDATA[Cool read&#8230;&#8230;.]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://news.cnet.com/8301-27083_3-20011377-247.html" target="_blank">Cool read</a>&#8230;&#8230;.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>X-Box Live + Windows Live gets 86&#8242;d</title>
		<link>http://www.clanhub.com/2010/07/22/x-box-live-windows-live-gets-86d/</link>
		<comments>http://www.clanhub.com/2010/07/22/x-box-live-windows-live-gets-86d/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 14:03:11 +0000</pubDate>
		<dc:creator>Killa J</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Hardware/Software]]></category>

		<guid isPermaLink="false">http://www.clanhub.com/?p=1046</guid>
		<description><![CDATA[Reason why? Well, its not official, but CrunchGear had an interesting post that shares a possible reason&#8230; I know adult gamers do not care to play with 12 year olds, who sum up the average player on consoles it seems, and mouse and keyboard combo is what we like to use over the controllers. &#8220;smoothly, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Reason why? Well, its not official, but CrunchGear had an interesting post that shares a possible reason&#8230;</p>
<p>I know adult gamers do not care to play with 12 year olds, who sum up the average player on consoles it seems, and mouse and keyboard combo is what we like to use over the controllers.</p>
<address>&#8220;smoothly, even getting to the testing stages. That is, testing  between console gamers over here and PC gamers over there. Console  gamers would be using their standard controller and PC gamers would be  using their standard mouse and keyboard.Every single time the PC gamer killed the console gamer. And I don’t  mean killed as in “fragged,” but killed as in the PC gamer knocked the  teeth out of the console gamers every single time.&#8221;</address>
<p>[<a href="http://www.crunchgear.com/2010/07/21/did-microsoft-kill-xbox-livewindows-live-cross-platform-play-because-console-gamers-were-too-bad/" target="_blank">Full article</a>]</p>
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		<title>Valve Software&#8217;s &#8220;Alien Swarm&#8221; &#8211; GET IT, its FREE</title>
		<link>http://www.clanhub.com/2010/07/21/valve-softwares-alien-swarm-get-it-its-free/</link>
		<comments>http://www.clanhub.com/2010/07/21/valve-softwares-alien-swarm-get-it-its-free/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 12:00:15 +0000</pubDate>
		<dc:creator>Killa J</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.clanhub.com/?p=1031</guid>
		<description><![CDATA[Back in the Day a group on independent devs made a total conversion using the UT engine and made this great top down game. Valve saw the quality in the talent and hired them ALL and had them go to work building their game using the SOURCE engine. Its finished and STEAM, who ALWAYS keeps [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Back in the Day a group on independent devs made a total conversion using the UT engine and made this great top down game.  Valve saw the quality in the talent and hired them ALL and had them go to work building their game using the SOURCE engine. Its finished and STEAM, who ALWAYS keeps its user base (Customers) in mind, releases it for FREE.  Its a lot of fun, worth your time so don&#8217;t hesitate, go get it.</p>
<p>Valve is a unique company and they continue to follow through and release strong games for the PC (WOW! Huh?), and support them (REALLY?), like a quality service and I&#8217;M SURE, they will be offering expansion packs for a small fee for this gem of a game.</p>
<p>[<a href="http://store.steampowered.com/app/630/" target="_blank">Grab more info from Valve's Steam page for the game</a>.]</p>
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<ul>
<li>Tactical, 4 player co-op action game with a top-down  perspective</li>
<li>Complete game code and mod tools</li>
<li>Unlock persistent items by gaining levels</li>
<li>Over 40 weapons and equipment with countless loadout  configurations</li>
<li>4 unique classes and 8 unique characters</li>
<li>Matchmaking, Steam Cloud, Steam Stats</li>
<li>64 achievements</li>
<li>Tile-based map generation tool</li>
<li>Powered by Source and Steam</li>
</ul>
<div id="game_area_sys_req_rightCol">
<ul>
<li> <strong>Recommended:</strong><br />
<strong>OS:</strong> Windows® 7 / Vista / Vista64 / XP<br />
<strong>Processor:</strong> Intel core 2 duo 2.4GHz<br />
<strong>Memory:</strong> 1 GB for XP / 2GB for Vista<br />
<strong>Graphics:</strong> DirectX 9 compatible video card  with Shader model 3.0. NVidia 7600, ATI X1600 or better<br />
<strong>Hard Drive:</strong> At least 2.5 GB of free space<br />
<strong>Sound:</strong> DirectX 9.0c compatible sound card</li>
</ul>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>TRON for iPhone (tie in to new movie in Dec)</title>
		<link>http://www.clanhub.com/2010/07/20/tron-for-iphone-tie-in-to-new-movie-in-dec/</link>
		<comments>http://www.clanhub.com/2010/07/20/tron-for-iphone-tie-in-to-new-movie-in-dec/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 18:30:33 +0000</pubDate>
		<dc:creator>Killa J</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Hardware/Software]]></category>
		<category><![CDATA[Web/Tech]]></category>

		<guid isPermaLink="false">http://www.clanhub.com/?p=1025</guid>
		<description><![CDATA[[Launch iTunes to get it] &#8230;Downloading now&#8230;&#8230;]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.clanhub.com/wp-content/uploads/2010/07/tron-iphone.jpg"><img src="http://www.clanhub.com/wp-content/uploads/2010/07/tron-iphone.jpg" alt="" title="tron-iphone" width="386" height="270" class="alignnone size-full wp-image-1026" /></a></p>
<p>[<a href="http://itunes.apple.com/us/app/tron/id381432246?mt=8">Launch iTunes to get it</a>]</p>
<p>&#8230;Downloading now&#8230;&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>BFBC2 NEW Onslaught mode NOT happening for the PC</title>
		<link>http://www.clanhub.com/2010/07/17/bfbc2-new-onslaught-mode-not-happening-for-the-pc/</link>
		<comments>http://www.clanhub.com/2010/07/17/bfbc2-new-onslaught-mode-not-happening-for-the-pc/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 14:12:16 +0000</pubDate>
		<dc:creator>Killa J</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Hardware/Software]]></category>
		<category><![CDATA[Vista/Windows 7 tips]]></category>

		<guid isPermaLink="false">http://www.clanhub.com/?p=999</guid>
		<description><![CDATA[[Source: Shacknews -Xav be Matos] The four-player co-op &#8220;Onslaught&#8221; mode currently available on consoles in DICE&#8217;s Battlefield: Bad Company 2 is no longer confirmed for release on PC. Last week, PC Gamer reported they had confirmed with EA UK PR that the mode would come to PC; however, today the outlet says otherwise. &#8220;We announced [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.clanhub.com/wp-content/uploads/2010/07/BFBC2-PC-NO-onslaught.jpg"><img class="alignnone size-full wp-image-1000" title="BFBC2-PC-NO-onslaught" src="http://www.clanhub.com/wp-content/uploads/2010/07/BFBC2-PC-NO-onslaught.jpg" alt="" width="600" height="338" /></a></p>
<p>[<a href="http://www.shacknews.com/onearticle.x/64769" target="_blank">Source</a>: Shacknews -Xav be Matos]</p>
<p>The four-player co-op &#8220;Onslaught&#8221; mode  currently available on consoles in DICE&#8217;s Battlefield: Bad Company 2 is  no longer confirmed for release on PC. Last week, PC Gamer reported they had confirmed with EA UK PR that the mode would come to PC; however, today the outlet  says otherwise.   &#8220;We announced that Battlefield: Bad Company 2&#8242;s Onslaught mode was  coming to PC, just like it had to the consoles,&#8221; PC Gamer&#8217;s Jaz  McDougall <a rel="nofollow" href="http://www.pcgamer.com/2010/07/16/onslaught-is-not-confirmed-for-pc/" target="_blank">wrote</a>. &#8220;This took  DICE&#8217;s community manager by surprise.&#8221; Following the original  story on PC Gamer, the DICE community manager <a rel="nofollow" href="http://twitter.com/zh1nt0/statuses/18503035016" target="_blank">tweeted</a> &#8220;The article published by  PC-Gamer is not accurate. We are currently  researching if Onslaught will be available for PC. No release date.&#8221;According  to PC Gamer the error was due to &#8220;a miscommunication from EA UK PR.&#8221; PC  Gamer has since deleted its original story claiming confirmation of the  mode.   When contacted for a comment regarding the DLC appearing on PC, EA told  Shacknews, &#8220;We have not made any formal announcements regarding  Onslaught for PC at this time.&#8221; <em>Ed. Note: Added comment from EA.</em></p>
<p><em>==============================</em></p>
<p><em>Commentary:</em><br />
<em>The repeated situations occurring in game development and it&#8217;s publishers continues to see a trend towards creating exclusive content for consoles and always rolling out new features to the consoles first, if they are to happen for the PC as well.  The industry is going for the apparent largest pool of money.  Despite the well known stance of long time adult PC gamers preference, supported by their continued purchase of new hardware, which is KEY to helping sell games.  The life-cycle of hardware stems largely from the game technology, and selling games on a fixed platform limits new technology more than they care to admit I would guess. </em></p>
<p><em>Having a unified hardware platform makes it easier to dev games, sure, and they can sell ALL their games for $50-65 bucks, but I can&#8217;t imagine CryEngine 3 looking the same on a console VS a high end PC.  It&#8217;s as if consoles dumb down things (PS3 and XBox360 BOTH use DirectX9 even though DX11 is out and video cards support it on the PC).  But I wonder if the quality of games has suffered because of the </em>consolidation, and new tech like DX11 gets hindered in adoption, so new tech development slows down and caters to the consoles. <em></em></p>
<p><em>I&#8217;m sure publishers would rather turn out new games more frequently instead of make games that last 3 years by continuing support and expansion (BF2 for example).  Just some personal opinions on my part, but it HAS effected my enthusiasm for gaming in general.</em></p>
<p><em>When companies like DICE who have a game like BF2, which help DEFINE the Squad Based Tactics and made adult gamers set the tone for proper team based game-play, roll out BFBC2 and don&#8217;t even have in game VOIP working and NEVER address it with Patches, make me feel like they are not there to support the game but rather promote their next game.   BFBC2 already has lost its momentum based largely on the lack of dev support and its not even a year old.  I think that says a lot.<br />
</em></p>
<p><em>Kids grew up playing FPS&#8217;s on consoles and don&#8217;t think much of it, even though aim assist occurs because the controllers are not as accurate as  mouse+keyboard.  I wonder if publishers will just keep pushing this until the kids outnumber the adult base.  I hope not.  I know of plenty of adults who, like myself, will NEVER play FPS on a console. Period.</em></p>
<p><em>Seems like the current state of BFBC2 is all we are going to get from DICE/EA.  Looks like they are pushing for their Vietnam roll out for the Holiday season.  Sad DICE/EA doesn&#8217;t get behind their apps like Valve does with Team Fortress.</em></p>
<p><em>- Killa J<br />
</em></p>
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		<title>NASA releases free game: Moonbase Alpha</title>
		<link>http://www.clanhub.com/2010/07/09/nasa-releases-free-game-moonbase-alpha/</link>
		<comments>http://www.clanhub.com/2010/07/09/nasa-releases-free-game-moonbase-alpha/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 13:37:21 +0000</pubDate>
		<dc:creator>Killa J</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Vista/Windows 7 tips]]></category>

		<guid isPermaLink="false">http://www.clanhub.com/?p=995</guid>
		<description><![CDATA[About the Game NASA has once again landed on the lunar surface with the goal of colonization, research, and further exploration. Shortly after the return to the Moon, NASA has established a small outpost on the south pole of the moon called Moonbase Alpha. Utilizing solar energy and regolith processing, the moonbase has become self-sufficient [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/fWXU4HKS3u4&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/fWXU4HKS3u4&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div id="game_area_description">
<h2>About the Game</h2>
<p>NASA has once again landed on the lunar surface with the  goal of colonization, research, and further exploration. Shortly after  the return to the Moon, NASA has established a small outpost on the  south pole of the moon called Moonbase Alpha. Utilizing solar energy and  regolith processing, the moonbase has become self-sufficient and plans  for further expansion are underway.</p>
<p>In Moonbase Alpha, you assume the exciting role of an astronaut  working to further human expansion and research. Returning from a  research expedition, you witness a meteorite impact that cripples the  life support capability of the settlement. With precious minutes ticking  away, you and your team must repair and replace equipment in order to  restore the oxygen production to the settlement.</p>
<p>Team coordination along with the proper use and allocation of your  available resources (player controlled robots, rovers, repair tools,  etc.) are key to your overall success. There are several ways in which  you can successfully restore the life support system of the lunar base,  but since you are scored on the time spent to complete the task, you  have to work effectively as a team, learn from decisions made in  previous gaming sessions, and make intelligence decisions in order to  top the leaderboards.</p>
<h2>Key features:</h2>
<p><strong>Team up with your friends&#8230;</strong><br />
The fate of a lunar colony rests on the shoulders of you and your team.   Communicate and coordinate efforts with up to six players (LAN and  internet) by using voice over communication.</p>
<p><strong>Utilize the latest in NASA technology&#8230;</strong><br />
A fully functional rover that utilizes lunar physics is available to  transport both players and supplies to all reaches of the lunar colony.   You can build and pilot your own repair robot in order to fix crucial  systems before time runs out.</p>
<p><strong>Immerse yourself in an awe-inspiring lunar environment&#8230;</strong><br />
Take your first steps on the moon&#8217;s surface in a truly accurate lunar  moonscape that is unmatched in any other application.</p>
<p><strong>Compete with your friends to reach the top of the  leaderboards&#8230;</strong><br />
Do you have what takes it to be number one?  When you win, your score  will automatically be posted to the leaderboards for everyone to see.</p>
<p><strong>A unique experience each time..</strong><br />
With multiple paths for game success, you&#8217;ll need to learn to work  effectively as a team, learn from decisions made in previous gaming  sessions, and make intelligent decisions in order to top the  leaderboards.</p>
<p><strong>Tailor your game to fit your gameplay style&#8230;</strong><br />
Do you want to play with two players or six?  With multiple game maps  you can select the game environment that best suits your team&#8217;s needs.</p>
<p>[<a href="http://store.steampowered.com/app/39000/" target="_blank">Source</a>]</p>
<p>[GAME PATCH RELEASED] &#8211; Steam release will auto update.</p>
<p>The changes are as follows:</p>
<ul>
<li>FIXED &#8211; Astronauts can &#8220;attach&#8221; next to the rover or command center  when high latency is present.</li>
<li>FIXED &#8211; Rover is sometimes invisible when remotely controlled  when high latency is present.</li>
<li><strong>FIXED &#8211; Erratic behavior of rover when attached to  hose.</strong></li>
<li>Multiple optimizations to program code for singleplayer and  multiplayer gameplay.</li>
<li>Modified information in log reports.</li>
</ul>
</div>
]]></content:encoded>
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		<title>Known issue with BFBC2 (latest) and Kasperski</title>
		<link>http://www.clanhub.com/2010/07/07/known-issue-with-bfbc2-latest-and-kasperski/</link>
		<comments>http://www.clanhub.com/2010/07/07/known-issue-with-bfbc2-latest-and-kasperski/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 22:25:35 +0000</pubDate>
		<dc:creator>Killa J</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Hardware/Software]]></category>
		<category><![CDATA[Vista/Windows 7 tips]]></category>

		<guid isPermaLink="false">http://www.clanhub.com/?p=991</guid>
		<description><![CDATA[Even if you dont have the app running, it will lock up the SERVER BROWSER.  Even if BFBC2 is listed as TRUSTED/ALLOWED app within the Windows Firewall. ONLY thing you can do is either play with your favorites / histroy, or uninstall Kasperski and reboot. I actually had to uninstall it, reboot and it was [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Even if you dont have the app running, it will lock up the SERVER BROWSER.  Even if BFBC2 is listed as TRUSTED/ALLOWED app within the Windows Firewall.</p>
<p>ONLY thing you can do is either play with your favorites / histroy, or uninstall Kasperski and reboot.</p>
<p>I actually had to uninstall it, reboot and it was back to normal.</p>
<p>More info here on <a href="http://forum.kaspersky.com/index.php?showtopic=175737" target="_blank">Kasperski&#8217;s forum</a> and also <a href="http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1199944-server-browser-hangs-2.html" target="_blank">EA&#8217;s UK Forum</a></p>
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		<title>Battlefield: Bad Company 2 &#8220;VIP Map Pack 4&#8243; Now Available</title>
		<link>http://www.clanhub.com/2010/07/07/battlefield-bad-company-2-vip-map-pack-4-now-available/</link>
		<comments>http://www.clanhub.com/2010/07/07/battlefield-bad-company-2-vip-map-pack-4-now-available/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 19:50:53 +0000</pubDate>
		<dc:creator>Killa J</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Vista/Windows 7 tips]]></category>

		<guid isPermaLink="false">http://www.clanhub.com/?p=986</guid>
		<description><![CDATA[***SAME MAPS YOUR HAVE, just different game types on 4 maps*** VIP Map Pack 4 adds new modes to current Bad Company 2 maps Atacama Desert and Port Valdez. In Atacama Desert players can now partake in &#8220;Rush Mode,&#8221; jockeying for position on the sandy wasteland. Conquest fans will now be able to fight alongside [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>***SAME MAPS YOUR HAVE, just different game types on 4 maps***<br />
VIP Map Pack 4 adds new modes to current Bad Company 2 maps Atacama Desert and Port Valdez. In Atacama Desert players can now partake in &#8220;Rush Mode,&#8221; jockeying for position on the sandy wasteland. Conquest fans will now be able to fight alongside allies on Port Valdez, where U.S. command must defend the harbor from a Russion onslaught.</p>
<p>PC players will have the content freely patched into their current game, while console players with new copies of Battlefield: Bad Company 2 who have already registered their included VIP code will be able to download the new variations. For console soldiers who have yet to register their VIP code, we ask, &#8220;What are you waiting for?&#8221;</p>
<p>[<a href="http://www.shacknews.com/onearticle.x/64645" target="_blank">Source</a>]</p>
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		<slash:comments>1</slash:comments>
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		<title>Latest PC BFBC2 update-my impressions</title>
		<link>http://www.clanhub.com/2010/06/30/latest-pc-bfbc2-update-my-impressions/</link>
		<comments>http://www.clanhub.com/2010/06/30/latest-pc-bfbc2-update-my-impressions/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 14:05:20 +0000</pubDate>
		<dc:creator>Killa J</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Vista/Windows 7 tips]]></category>

		<guid isPermaLink="false">http://www.clanhub.com/?p=972</guid>
		<description><![CDATA[I ran the game&#8217;s updater with Admin privileges, and it took about 10mins.  Loaded up the game and when I went to the Browser and searched, with my standard settings (Ranked, Not full) the game froze.  Well actually the search animation icon was updating every 30 seconds.  So I went back to my desktop and [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I ran the game&#8217;s updater with Admin privileges, and it took about 10mins.  Loaded up the game and when I went to the Browser and searched, with my standard settings (Ranked, Not full) the game froze.  Well actually the search animation icon was updating every 30 seconds.  So I went back to my desktop and close the app which Vista said was not responding.</p>
<p>I then launched it again, this time went to my Browser History and that showed up quickly and pings were low. Then went to favorites and they showed up, and pings were low.</p>
<p>Decided to jump in an empty server to see how it was.  My Controls didn&#8217;t work!</p>
<p>THE GAME RESET ALL of my keyboard controls&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;..</p>
<p>@(&amp;%#$*@^%$#*^@%#$*@. What a pain in the ass.  So heads up. and please let me know if this happens for you or if I was just the lucky recipient of a DICE patch hiccup.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; <a href="http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1199353-software-engineering-file-formats-build-processes-packaging.html" target="_blank"><br />
Great read from a DICE developer</a> sharing the complexities on game development and why this patch took so long to do and why its over 800MB.</p>
<p>Snippet:</p>
<address><em>Each patch gets larger than the previous, because the game drifts ever  further away from what was shipped on the DVD. Changes that require  shader database updates make the patch balloon in size. And we have to  be careful and clever when selecting which file types to include and  which to ignore when creating the patch.</em></address>
<address><em><br />
</em></address>
<address><em>And that&#8217;s where we finally ran into real problems. It was too difficult  for one person to identify which changes were required and which were  not, and how to update the patch generation process to accommodate the  latest set of changes. Most of the delay of Client R8 was because there  are very few people at DICE who have the in-depth knowledge of the  far-spanning corners of the game engine *and* the cooking tools *and*  the patch generation process, to work out what is going wrong, why, and  how to fix it.</em></address>
<address><em><br />
</em></address>
<address><em>The new content did work a long while ago &#8211; but the patch was back then  approximately 7GB large. The patch had to get down to less than 1GB, or  else some customers in Australia and South Africa would not be able to  download it due to bandwith caps.</em></address>
<address><em>[As an aside - how about distributing the patch as an installer, for  those who prefer that option? We would love to do so, but creating an  installer that does anything out of the absolutely most ordinary  installer-y requires ridiculous amounts of development time.]</em></address>
<address><em>I think that we have a proper Client R8 patch ready for release, but the  approach we have been using thus far has been taken as far as it can  go. (A bit too far, considering the delays.) We want to continue  supporting the game, but if we want to change anything else than the  game executable itself, we will need to spend time on figuring out how  to do so with a less error-prone patch generation procedure &#8230; and  preferably without generating as large patches.</em><br />
<br >
<p style="padding-left: 30px;">Thank you <a rel="nofollow" href="http://forums.electronicarts.co.uk/members/474820-mikaelkalms.html" target="_blank">Mikael Kalms</a> for sharing this insight.</p>
</address>
<address> </address>
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		<title>BFBC2 PC update is finally out.</title>
		<link>http://www.clanhub.com/2010/06/29/bfbc2-pc-update-is-finally-out/</link>
		<comments>http://www.clanhub.com/2010/06/29/bfbc2-pc-update-is-finally-out/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 14:33:54 +0000</pubDate>
		<dc:creator>Killa J</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Vista/Windows 7 tips]]></category>

		<guid isPermaLink="false">http://www.clanhub.com/?p=970</guid>
		<description><![CDATA[Use the Game&#8217;s built-in Updater. 890MB for the client. Some elements I thought were nice were: Client &#8211; New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log, and Client &#8211; Any points you get while being dead will be added to your score. Details:::::::::::::::::::::::::::::::::::::::::: Slightly [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Use the Game&#8217;s built-in Updater.</p>
<p>890MB for the client.</p>
<p>Some elements I thought were nice were: Client &#8211; New chat system allows chatting when dead (but not during end  of round) and keeps a 100 lines log, and Client &#8211; Any points you get while being dead will be added to your score.</p>
<p>Details::::::::::::::::::::::::::::::::::::::::::</p>
<ul>
<li> Slightly increased the damage of the UZI at long range.</li>
<li> The AKs74u now has more felt recoil when aiming.</li>
<li> The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.</li>
<li> The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.</li>
<li> Increased the damage of the MG3 to bring it in line with the rest of the LMGs.</li>
<li> Fixed a bug where the Saiga12 with slugs would do too much damage at long range.</li>
<li> Fixed a bug where the SVU would do too little damage at long range.</li>
<li> Fixed a bug where M95 rounds would not kill armored targets with headshots.</li>
<li> Client &#8211; More informative disconnection/kick reasons</li>
</ul>
<p><strong>Client R8 / Server R12 Changelog:</strong></p>
<ul>
<li>Server &#8211; Some potential sources for lag/rubberbanding have been eliminated</li>
<li>Server &#8211; The old reserved slots has been replaced by a kick-on-demand system like in BF2</li>
<li>Server &#8211; Log file for server admins: all remote admin interface commands/events are logged</li>
<li>Server &#8211; Log file for server admins: major server events + all chat messages are logged</li>
<li>Server &#8211; Idle kick is controllable</li>
<li>Server &#8211; Profanity filter can be disabled</li>
<li>Server &#8211; Teamkill-kick system is controllable</li>
<li>Server &#8211; Ticket counts and bleed rate are controllable per-level</li>
<li>Server &#8211; Infantry only mode available per-level</li>
<li>Server &#8211; Initial spawn delay and respawn delay are adjustable</li>
<li>Server &#8211; Server description can be up to 400 characters, and use &#8220;|&#8221; for line breaks</li>
<li>Server &#8211; Banlist can contain up to 10.000 entries</li>
<li>Server &#8211; reduced latency in packet handling</li>
<li>Admin Interface &#8211; fixed the player.onKill spam that occasionally happened</li>
<li>Admin Interface &#8211; ensured that player.onJoin events always report the player name</li>
<li>Admin Interface &#8211; events triggered when people spawn</li>
<li>Admin Interface &#8211; much more info on kills</li>
<li>Admin Interface &#8211; detailed stats are reported at end-of-round</li>
<li>Gameplay &#8211; Various minor level bugfixes</li>
<li>Gameplay &#8211; Helicopter handling has been tweaked</li>
<li>Gameplay &#8211; Weapon tweaks have been implemented based on PC public feedback</li>
<li>Gameplay &#8211; Fixed technical hang when a crate was armed outside of the combat area</li>
<li>Gameplay &#8211; &#8220;Victory is near&#8221; message was shown for the wrong team on Valparaiso, this has been fixed</li>
<li>Gameplay &#8211; Countermeasures can be fired when driving a helicopter</li>
<li>Gameplay &#8211; The brightness of the pilot view in the Russian helicopter has been reduced</li>
<li>Gameplay &#8211; Advanced Spotting scope works better</li>
<li>Gameplay &#8211; Knifing people in the back works again (we backed out the change that we had done for Server R11)</li>
<li>Server Browser &#8211; Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings</li>
<li>Server Browser &#8211; Added support for retrieving update progress</li>
<li>Server Browser &#8211; Now refreshes information</li>
<li>Server Browser &#8211; Join queue system when attempting to join a full server</li>
<li>Server Browser &#8211; all settings are automatically saved between sessions</li>
<li>Server Browser &#8211; Pings are sent via an alternate mechanism, which should work for non-Administrator users as well</li>
<li>Client &#8211; Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes</li>
<li>Client &#8211; Fixed some crashes</li>
<li>Client &#8211; Toggle/hold crouch is user controllable</li>
<li>Client &#8211; Toggle/hold zoom is user controllable</li>
<li>Client &#8211; Vsync bugfixed for DX10/DX11</li>
<li>Client &#8211; Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag</li>
<li>Client &#8211; Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in &#8220;EOR- unlock progression&#8221;-screen</li>
<li>Client &#8211; New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log</li>
<li>Client &#8211; Improved Play Now functionality</li>
<li>Client &#8211; Removed K/D ratio and Skill Level filters in the leaderboards</li>
<li>Client &#8211; Any points you get while being dead will be added to your score</li>
<li>Client &#8211; Reduced negative mouse acceleration</li>
<li>Client &#8211; More informative disconnection/kick reasons</li>
</ul>
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