Open GL 4.2 The new version integrates shaders with atomic counters as well as load, store and atomic read-modify-write operations to a single level of a texture. Additionally, there is support for GPU-tessellated geometry, the modification of an arbitrary subset of a compressed texture without having to re-download the whole texture to the GPU for [...]
Battlefield 3 only has four classes, down from seven in Battlefield 2. However, roles have been combined, rather than outright eliminated. The Assault class picks up the eliminated Medic’s healing abilities, although DICE insists it’s still the same old “frontline run and gun class” and players needn’t equip life-giving gear if they want more death-dealing [...]
by Killa J on June 14, 2011
in Gaming
Some of these are rendered out ax 4000 x 2250! Wow. Says a holy-hell-of-a-lot about the capabilities of the engine. Now we need to know what the rig config was that made that happen running the Frostbite 2.0 game engine. Enter BF3 has a lot of details about the game, although these are unconfirmed but [...]
Man up, and take it to 1080p FS and put the headphones on.